
Thankfully if the game was not acclivity running these things were not occurring. Putting your vault into a bit of a panic lockdown until it got resolved.

Like a fire or roaches that you would then have to deal with or it would spread to other rooms. The drawback is if they failed you would have an event happen. While others they could be used in a limited fashion such as storage or provide some other kind of benefit like being able to go out on missions.įor the rooms that required active dwellers in to operate them, some of them could be rushed to near-instantly get those resources and some in-game money called caps. Many of these rooms required you to assign those living in the vault to them for them to operate. Every couple of levels you were also unlocking something new. They also gave you a really huge underground area you could build in. For that, you had quite a wide range of rooms to select from. RoomsĪ big part of this game is just building up your vault. You would get your base in shape send dwellers out to the wastelands and any other chores before closing the game and checking in again later. To me, it was just a game you played for five to ten minutes at a time. While the game does have some time gates in it that I could see some wanting to spend microtransactions on wanting speeding things up. While it is free to play it also has a cash shop.

It’s not a very complex game or deep single player game at that.

Fallout Shelter is one of those games you can play just a couple of minutes when you are just bored and need to kill some time.
